CSTP Level 1-6
The program is structured over 12 weeks, with each module spanning 2 weeks.

Level 1- Interdisciplinary Pedagogy Certification
- Understanding the Interdisciplinary Approach
- Integrating Science, Technology, Engineering, Arts, and Mathematics
- Assessment Strategies in STEAM Education
Level 2-Technology Integration Certificate
- Utilizing Technology for Enhanced Learning
- Introduction to Educational Robotics and Coding
- Digital Literacy and Online Safety
- Virtual Reality (VR) and Augmented Reality (AR) in STEAM Education


Level 3- Innovation Engineering And Design Thinking Certificate
- Engineering Design Process in Classroom
- Creative Problem-Solving and Critical Thinking
- Maker Education and Tinkering
- Real-world Project-based Learning
Level 4-Art-Infused Education Certificate
- Utilizing Technology for Enhanced Learning
- Introduction to Educational Robotics and Coding
- Digital Literacy and Online Safety
- Virtual Reality (VR) and Augmented Reality (AR) in STEAM Education


Level 5- Mathematical Reasoning and Application
Level 5- Mathematical Reasoning And Application Certificate
- Developing Mathematical Thinking
- Real-world Math Problem Solving
- Mathematical Modeling and Simulation
- Integrating Math with Science and Engineering Concepts
Level 6- Research And Inquiry in STEAM Certificate
- Inquiry-based Learning
- Research Methods in STEAM Education
- Data Analysis and Interpretation
- Communicating Research Findings

Project Work
Assessment
Portfolio Assessment: Ongoing, with final submission at the end of the program.
Capstone Project
Ongoing throughout the program with submission in the final week. Participants will create, implement, and reflect on a comprehensive STEAM unit plan.
Online Assessments
Online Assessments: Periodic assessments after each module to evaluate understanding and application of the course content.
Recognition
Upon successful completion, participants will be awarded the ISN Certified STEAM Teacher Certificate and Badge, recognizing their competency and readiness to effectively teach in a STEAM-focused educational environment.